Overall, "wearables represent a niche industrial and government market where freeing one's hands significantly enhances the capabilities of the user," said David Krebs, an analyst at Venture Development Corp. in Natick, Mass. "We have seen strong successes in warehouses and some in the military for situational awareness, with some adoption in health care and maintenance. But the big issue in the field is identifying appropriate applications."
Most wearables use speech for both input and output, he indicated. The reliability of speech recognition for input isn't a problem, because the voice software is "trained" to recognize a specific user, and the applications generally have vocabularies of less than 100 words, sources said.
www.getdesign.in - My periodic blog exploring the world of business, experience design and interaction, with a smattering of gadgetry and social media. A world where business, people and technology meet.
Let's Fix Things: For over two decades I've been consulting in Communications Design: Everything from business strategy and processes, through to technology, interaction and customer experience. The thoughts here are my own, not necessarily that of my employer.
I have a penchant for spotting patterns and fixing broken user and customer experiences. Even my Bumblebee project hasn't escaped - I've been using Six Sigma techniques to study and predict their behaviour patterns. ☺